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CANADA GOOSE
Digital Kitchen
Role: 2D/3D Animation, Modeling, Texturing, Lighting, Tracking, Compositing
HUGE thank you to John Van Unen! I never would have figured out a handful of things in time without your help. I really appreciate it man.
GLACIER WALL
My role here was to model / sculpt / texture / render a massive glacier wall. It also had to be a 5 minute loop.
PROCESS
Software: Cinema4D | Redshift | Xparticles | Substance Designer | After Effects | Zbrush
First Glacier Wall Sculpt - not enough detail
ICE CREVASSE
My role here was to create a photo-real frozen ice floor with looping snow animation blowing across it. It also needed multiple crack animations that would be triggered when people would walk across it.
SPEED OF NATURE
My role here was to track a handful of mountain shots and create snow that felt like it was shot in-camera. The tracking was a mixture of After Effects and Cinema4D. All snow was created by me with X-Particles and rendered in Redshift - with the exception of the large on- lens splatters created by John Van Unen in Houdini